Pre-alpha 3-Update 1 - FARMING!


A huge new feature has been added: FARMING!

As some plants (and fungus) become more and more crucial for the big production, the farms are here for you! 

Speaking of the production, it's now possible to make Plastic! It is an advanced material used to make smaller and more delicate items.

A special requested feature: Bot Modules! They will be used to add extra abilities to bots, such as self-healing.

And last but not least: the Animal Feeder! What if a type of animal drops an item when eating an alternative food? Put that on the Animal Feeder to attract them!

HIGHLIGHTS:

- Farming system
- Animal feeder
- Bot modules
New buildings, resources and recipes

CHANGES:

- Coal generator now shows its coal consumption progress outside the popup
- Coal generator now shows its inventory when the player presses "alt"
- The game now only shows the current version compatible saves
- Desert biome props rebalancing
- Swamp biome props rebalancing
- Balancing 'Overclocked Legs' skill effect
- Disabling player interaction with items on inventories of bots that are not following him
- Reordering items on logistics items selection
- Adding the list of all controls on the options menu
- Balancing researches costs
- Balancing building prices
- Items won't fall to the ground anymore if the player tries to drag them but the container is full
- Collector bots will now show a feedback when there's none of its target resource to be extracted in their area
- Slots that accept only one type of item now have a visual feedback
- Logistics required resources dropdown now have a limited height and are now scrollable
- Moving the totem to the utilities category
- Antork is now able to eat from berry bushes
- Implemented some performance updates
- It's now possible to drag bots over bot antennas to automatically assign them
- Adding a new info popup for when you unlock techs from the tech tree
- Adding tool tips to some buttons on the main hud

BUGS FIXED:

- Logistics bots delivers berries to the animal feeder only to take them back and store again;
- Antork is not producing poop properly;
- When loading a game, it doesn't show the feedback on screen for bots that were already dead before;
- Logistics bots stop working when there are still doable tasks;
- Bot antenna slots don't adapt to smaller resolutions;
- When you load the save, the antenna has no tasks to deliver iron and copper ingots to the transporters;
- Containers fail to generate new logistics task after some time;
- Game freezes on time scale 0 if the player opens the skills popup right while the level up message is on screen then closes it;
- Adding a bot antenna after adding buildings that ask for logistics resources will make the buildings never create new tasks;
- Adv Furnace 'output full' feedback doesn't disappear if you change the recipe and empty the output container;
- Adv Furnaces should drop the Output stack if the recipe changes;
- The caves entrance rock shouldn't be damageable by creature attacks;
- The caves entrance rock shouldn't appear on the list of Collector Bots extraction;
Body of dead creatures are not disappearing after some time like they should;
The collector bot connected to the player keeps playing the walking animation;
after jumping between islands and not moving;
When choosing the collector delivery place, all containers' colors are orange;
When you change the recipe, the production building should drop any material that are not used on the chosen recipe;
Some buildings keep the dismantling progress going even after the player stops dismantling;
Some buildings don't reset their dismantling progress after the player gets too far from them;
Logistics bots stuck trying to collect resources out of their current areas;
The workbench's "[E] Interact" label is rapidly shown then hidden if the player stays on its area after an item production is finished;
Sometimes the '[E] Interact' message gets stuck (on bots and buildings) on a big or very small size;
Coal Generator stays animated when the charcoal is over;
Saves renaming will fail sometimes;
If you make something on the Workbench, you can only interact again with it when you move the player again;
Coal generator doesn't drop its content when dismantled;
Log bots go back to the antenna even when there executable task to be assigned to them, making them less efficient;
Don't show the Zzz icon for the Logistics Bot on the Antenna Screen if it has tasks to be done;
Follower collector bot walks forever in a single direction if the player tries to remove a permanent prop;
Speech balloons are not using the color defined for the icons;
RMB on a research card should mark it as Milestone;
Logistics Bot should deliver twigs to the advanced furnace if the output container is full;
Speech Balloons appear over the alt overlay making it hard to see its content;
Adjusting Berry Bush shadow;
Buildings should stop animating if they're showing the 'output is full' feedback;
Dropping or depositing items with LMB shouldn't switch player's tool to the weapon;
Closing the buildings bar with LMB shouldn't make the player attack;
Items deposited by Collector Bots on containers are not always added to existing stacks of the same item;
Some areas are updating even if locked;
RMB should also close the buildings menu just like LMB;
Buildings that consume energy hide the necessary items of the recipe if they can't start the recipe due to being out of energy;
If a Jellyfish try to shoot at a water plant but there's a player building on the way, it'll stay shooting forever at the same place;
"Overclocked legs" player skill shouldn't cost 0 skill points;
Logistic bot stopped fulfilling a recipe after the player removed part of the items that had already been delivered;
After completing a stack of 50 Charcoals, the Advanced Furnace is showing the completed green circle and never stopped animating;
Adjusting the Interactable feedback positioning for all buildings;
Items are being deposited in multiple slots without respecting the already existent stacks of the same item;
Esc should not close the research popup while the research completed overlay is visible;
Extractor appears behind the player on the initial cutscene;
If the player happens to touch the collider of an unlocked area, it activates its entities and its biome regeneration;
Logistics bot delivers/retrieves items from too far;
Logistics bot can't reach the adv furnace from all directions;
The yellow xp bar filling doesn't have rounded corners like the background;
Looping sounds don't pause when the game is paused;
Pressing 'space bar' when the mouse is hovering makes it act like a right click;
Player doesn't get XP if it's his follower bot that destroys the prop;
Bots should spawn on slightly different positions when assigned to antennas;

Files

NovaIslands-PreAlpha-3-Update-1.01.zip 62 MB
Version 2 Sep 22, 2020

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